CSTracker Stats Explained: Trust, Telemetry & Matches
Updated and reviewed · csst.at glossary
CSTracker supplies a trust score, recent telemetry aggregates and match history. The sample count matters: these values describe the tracked data available to the provider, rather than every match the player has ever played.
What is the trust rating?
The percentage beside “trust” is CSTracker's experimental score. Hover or focus the score to inspect the returned factors and their signed impacts.
Orange and red telemetry values are provider review flags. The panel's trust colors are separate display thresholds: below 60 is red, 60 to below 80 is orange, and 80 or above is green.
What do the telemetry labels mean?
- TTD: spotting-to-damage time, displayed in milliseconds.
- Preaim: the provider's crosshair-placement measurement in degrees. Here it refers to adjustment from spotting an enemy to dealing damage, rather than a separate aim-offset statistic.
- KD: the supplied kill/death ratio.
- Accuracy: the percentage supplied for shots within the provider's vision-cone measurement.
- ADR / HLTV: the returned damage-per-round average and HLTV 2.0-style rating.
- AFK: average inactive time per match, in seconds.
- Team DMG: average teammate damage per match.
- VAC live: the provider's count of VAC Live-like rating resets. A reset can also involve queueing with a sanctioned player.
Open the profile's source details or the trust tooltip to see the returned telemetry match count. CSTracker documents a recent telemetry window of up to 90 tracked matches; the response's count is the relevant sample available here. Individual fields can still be missing.
Example: 360 ms TTD means 0.36 seconds between the provider's spotting and damage events. A similarly named metric from another provider can use different visibility checks.
Match table, rank changes and missing values
On a single-player profile, the CSTracker tab displays up to 500 returned matches. Columns include map, score, rank, K/D/A, ADR, rating, preaim, TTD, finish date and a link to the source match. The table can cover a different sample from the recent telemetry aggregates.
Premier ranks use numerical ratings and changes. Competitive and Wingman use skill-group badges and direction arrows when a change is supplied; historical Danger Zone ranks can also appear. Missing rank or measurement data is shown as N/A, rather than zero.
Match rating colors show performance relative to 1.00. Score colors show results. Those colors have a different purpose from the orange and red telemetry review flags.